Devlog #1: Roadmap and Early access start
#1: Roadmap and Early access start
Hello everyone! My name is Alex and I’m the developer of Blockxyz Eternal Labyrinth. I have to admit, there have been an interesting 8 months of development for my first game, trying to tackle different challenges and meeting personal deadlines while also working a full time job. Working solo on the game as a part-time hobby has turned out better results than I initially expected. But enough with the small talk and let’s see what we will see in game in the following months.
New content
First and foremost the game is now in Early access with 17 labyrinth stages available to play and as promised 13 new stages (with larger maps) will be added by the end of the development cycle, which I predict as being a few months from now. Apart from the new stages you can expect: new enemy types, bonus stages and new gameplay options and visuals.
Bug fixes and optimization
Every 2 weeks I aim to bring fixes and updates the game so that players can enjoy a better experience and with less bugs. Please make sure that you report any of them if you find, that will ensure that they are fixed as soon as possible. That being said optimization will be an important aspect until the 1.0 launch of the game.
That will be all for the moment. Thank you for reading.
All the best,
Alex
Files
Get Blockxyz Eternal Labyrinth
Blockxyz Eternal Labyrinth
Puzzle game developed in Unreal Engine
Status | In development |
Author | Alexandru.ion |
Genre | Puzzle |
Tags | 3D, blockxyz-eternal-labyrinth, indie-game, pc-game, Third Person, unreal-engine-4 |
Languages | English |
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